BOARD GAMES

Spil, Spil

Thomas Vigild threw alot of Lego Dices (dices you can build at your own liking) and other cards at us this morning. Since then the task has been simple; create a board game with dices, chance and probability within one hour. That’s one hour brainstorming, developing, setting up the gameplay and game testing. Puts some strain on your team. Restricting yourself is actually the hardest part of this step – we immediately set out to make a large scaled battle where 3 players with different characters and different abilities would set out to destroy the last player playing a huge and omni-potent robot. Creating a board and giving each player three different dices, one for movement, one for power-ups and one for abilities. We used 30 mins discussing the different rules, variables and loopholes only to use 20 mins figuring out that it wouldn’t work. The last 10 mins we threw everything out the window and followed behind ourselves.

This sums up how important it is to restrain yourself and all your brilliant ideas. So we sat down starting from scratch again with only few minutes to deadline and rushed in a quick socializing game. We wrote down 6 categories like Sport, Politics, Education, Family, Travels and Hobby. 6 categories and a loaded dice with 6 sides. Allright breath now. That’s all we managed to do before the deadline was actually met. So at this stage our game wasn’t even finished brainstorming and we had reached the deadline, not good. The gameplay was simple; you’d roll your dice and pick a category, for instance sport, and you’d tell your co-players something about yourself in that category; “I play hockey regularly”. As you could imagine there’s not much game to this and anyone can sit down and talk about this without any dices.

One of the game testers when talking about drinking games mentioned Meyer (Mia in english) and we quickly stole this idea and attempted to somehow use it in our own socializing game. The idea now is to lie about yourself, you’ll have a score-system (a dice which illustrates your score), a colored truth-lie-dice (which tells you whether you have to lie or tell the truth your turn), and finally a normal dice (which indicates the category you have to tell a lie or truth in). So for example: It’s my turn, I start out rolling the truth-dice and I get black which we’ve agreed is the “lie”-color, I then roll the category-dice and I get 3 which could be Travels. I then go on about how I have been river-rafting in Canada and roadtripped through the States when I am done with my little tale it is now up to each player to decide for themselves whether I have been lying or telling the truth. Each player seeing through my lie will receive 1 point and if everyone is wrong I will get 1 point.

That’s the basic of the game so far and we are looking into creating perhaps some sort of round-system so we can rotate categories and not get stuck in some boring category. I’ll get back later when we have tested the game while boozing, which I hope will create some awesome stories. We’ll see. I’ll return with some pictures of the game as well hopefully. TTFN.

Mads er elev på Game Academy F11. Følg hans ophold på bloggen MadsBJR.

Spil, Spil
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